Name | Contract Boost |
Version | 1.0.6.0 |
Autor | GMNGjoy |
Dateiname | FS25_ContractBoost.zip |
Größe | 0,11 MB |
Aktiv | Ja |
Karte | Nein |
Beschreibung | Boost your contracts by making more money, and allowing collection of the spoils! Features: - 50% more profit from every contract - 10 max contracts - 5 max contracts per type by default - Allow setting a custom amount per type of contract - 50 total contracts available - Borrowed contract equipment comes with free fieldwork items to fill your tools - Allow using swathing equipment on harvest contracts - Allow collecting straw from harvest contracts - Allow collecting grass from mowing contracts - Allow collecting stones from plow, cultivate, and sowing contracts - Allow collecting hay from tedding contracts - Allow collecting straw bales from baling contracts - Allow collecting wrapped silage bales from bale-wrapping contracts All of the above settings can be modified in-game through the General Settings panel. NOTE: Setting changes that may affect the reward or number of missions will *not* affect any already generated contracts. GitHub link: https://github.com/GMNGjoy/FS25_ContractBoost Changelog 1.0.0.2 - Added safety check for custom maps that don't contain every type of contract Changelog 1.1.0.0 (in development) - User contributed translations: fr, cz, it, pl, ru. - Allow collecting hay from tedding contracts. - Allow collecting straw bales from baling contracts. - Allow collecting wrapped silage bales from bale-wrapping contracts. - Support customizing of the number of contracts for each type of contract individually, with the ability to "disable" contract types you don't want to see. - All settings previously in the configuration file can be set in the General Settings panel in-game. - Configuration file in modSettings folder has been depreciated. - New configuration file in savegame folder can only be manually edited while game is not running. - Fixed baleMission setting to be perHa instead of perBale. - Added cultivator to seeding missions, just in case you mess up. - Rebuilt Settings to work with MP Syncronization :: Dedicated Server is the source of truth for settings, clients recieve settings on connect. - Added feature to remove already added fill items when setting is switched off - Added balancing feature to remove unwanted contracts when a maxPerType or customMaxPerType setting is SAVED. (note: contracts are not removed until game is saved). - Added console command: cbDebugToggle to toggle debugMode. - Added override to settings file only: enableInGameSettingsMenu, default: true - Fixed collecting bales from bale wrapping contracts. |
Fehler | 2 |
Unknown file type 'LICENSE.md'
Unknown file type 'README.md' |